Introduction to Lumion

Using the library of primitives we created, we were tasked with transferring it into Lumion as a 3DS file. Once imported, I was able to use Lumion’s intuitive tools to manipulate the terrain and to transform the imported file into terrain itself, adding in grass, foliage, buildings, and people. It gave me insight into just how precise these primitives will have to be in order to work with Lumion as a program. The following poster shows my insights and what I created. 

Using Format