2D to 3D Miller Garden

For today’s lesson we practiced transforming out 2D drawings of the Miller Garden into a 3D landscape. We used three methods, first being the Patch method, in which we dropped a patch onto the surface of topographic curves by using EditPtOn, SelPt, and then Patch. With a U and V value of 50, I produced this and gave it a Trim. 

The second method was MeshPatch, which generated a messy mesh layer that I then used the Drape command on to generate this nice isometric shot. 


The final method was admittedly a bit confusingly written, but I ended up extruding the curves of the contours to created a stepped topography. These were then Patched over, and thickened by an ExtrudeSrf. I left the initial curve extrusions to demonstrate how it worked. The Contour command was used, but I may need to play with it more, as it just led to an excess of points bogging down my computer. This was the result. 

Using Format