2D->3D Roads, Vegetation, Water – Miller Garden

This project was to finally take our existing 2D plans and to covert them effectively into a 3D space. 

By using general primitives, and combining them into groups using both Boolean and Group commands, I created simple trees and building structures to the site, following the vegetation layer’s guidelines. These were then laid down to sit upon the base of the topographic model. 

In order to create the path, I had to duplicate the entire topography and project the path curves onto its surface. By trimming away the excess, I was able to create pathways that followed the exact topography, which I then placed on site. The issue arose when constructing the architecture, seeing that it didn’t actually match the site. Google’s Arts and Culture website had a walk-through of the building and garden, but it had been made to be generally flat. I’ll need to explore Rhino further to see if I missed a tool that would have allowed me to flatten the ground easier without the unsightly addition of shapes. 

The water was made by making a surface out of the water curves and then extruding it a few feet, which I then BooleanDifferenced (while setting delete object to false) the topography with it, and then SetObjectModeDisplayed the shape to Ghost mode, keeping its color. 

I look forward to learning how to better sculpt the land and to create more realistic trees, perhaps using textures and fractal designs. 

Using Format